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Heavy Metal : Terrain Shaping Prototype

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Heavy Metal : Terrain Shaping Prototype was a client project at the ETC.  In this project we developed a 3D visualization system to work with Caterpillar’s remote and autonomous control systems for their heavy equipment.  This also included developing a graphical user interface and preparing a cost-benefit analysis of different game engine platforms that could be used in future projects.

In my capacity as Producer I was responsible for the following:

  • Client coordination
  • Implementing a production schedule and methodology
  • Managing the tasks of my team members
  • Ensuring that deadlines, both internal and external, are met

In addition to these responsibilities, I took on the bulk of the cost-benefit analysis task. This included performing the necessary research, working with the vendors to get pricing and other technical information and preparation of the overall document.  I also incorporated technical input from my other team members.

Heavy Metal Project Website