The Hidden Work of Remote Game Development
Remote work doesn’t fail because people are remote. It fails when the operating model is still built for an office.
Remote work doesn’t fail because people are remote. It fails when the operating model is still built for an office.
Shipping TMNT: Splintered Fate on 15+ SKUs didn’t just teach us cross-platform production – it built a durable capability. Here’s what that takes.
Shipping TMNT: Splintered Fate across 15+ SKUs taught us that cross-platform game production is an operational discipline. Here’s what we learned.