Development Start

October 2014

Cancelled

November 2015

Role

Lead Producer

General Description:

In October 2014, I was moved from Star Wars: Commander to an unannounced Marvel project as Lead Producer. The game had been in development for six months and was targeting release on iOS, Android, and Windows Phone in October 2015. In May 2015, the project scope expanded significantly to achieve higher visual fidelity, shifting the launch date to December 2015. After further schedule adjustments, the project was cancelled in November 2015.

 

The game was an RTS combat title where players used Marvel heroes to fight against villains using their superpowers. Players would use resources gained from battles and their base to level up heroes and unlock additional characters.

My Responsibilities:

My responsibilities as Lead Producer included:

  • Led production for a team of 49 developing a cross-platform synchronized game on iOS and Android
  • Managed JIRA project including burnup and burndown tracking on a sprint-by-sprint basis
  • Developed and maintained the project roadmap, including milestone creation and sprint plans with pod breakdowns for feature development
  • Facilitated project meetings including sprint planning, sprint retrospectives, and velocity measurements
  • Established and maintained the feature design process and managed feature priorities throughout development
  • Coordinated the review process with Marvel for brand alignment
  • Managed vendor contracts and outsourcing budget for the project
  • Directed development pods responsible for UI and feature implementation
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