Development Start
October 2011
Launch Date
May 2012
Role
Associate Product Manager / Product Manager
General Description:
In Botkin’s Hidden Cove, Botkin from Gnome Town discovers that an Evil Witch Doctor has taken over the Hidden Cove area. Players uncover the mystery of the Hidden Cove while building a safe place for Botkin’s friends.
The game launched in May 2012 as a successor to Disney’s Gnome Town, initially featuring hidden object gameplay combined with city-building mechanics. During live operations, the game evolved through several iterations based on player feedback and performance data. I worked on Botkin’s Hidden Cove from January 2012 through September 2012, and was promoted from Associate Product Manager to Product Manager during this time.
My Responsibilities:
My responsibilities included:
- Developed content pipeline and release planning for the game
- Designed and implemented game content including storyline, dialogue, economy, and quest systems
- Contributed to strategic pivots that improved game performance during live operations
- Managed the outsourced QA team throughout development and live operations
- Assumed day-to-day management of the game in June 2012