Hidden Cove E1769972887400

Development Start

October 2011

Launch Date

May 2012

Role

Associate Product Manager / Product Manager

General Description:

In Botkin’s Hidden Cove, Botkin from Gnome Town discovers that an Evil Witch Doctor has taken over the Hidden Cove area. Players uncover the mystery of the Hidden Cove while building a safe place for Botkin’s friends.

 

The game launched in May 2012 as a successor to Disney’s Gnome Town, initially featuring hidden object gameplay combined with city-building mechanics. During live operations, the game evolved through several iterations based on player feedback and performance data. I worked on Botkin’s Hidden Cove from January 2012 through September 2012, and was promoted from Associate Product Manager to Product Manager during this time.

My Responsibilities:

My responsibilities included:

  • Developed content pipeline and release planning for the game
  • Designed and implemented game content including storyline, dialogue, economy, and quest systems
  • Contributed to strategic pivots that improved game performance during live operations
  • Managed the outsourced QA team throughout development and live operations
  • Assumed day-to-day management of the game in June 2012
games 9122 botkins hidden cove screenshot 1.webp
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