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Star Wars: Commander ©Disney

In March of 2014, I joined the Star Wars: Commander project. When I was brought on-board the project had been in development for about 6 months already. The game successfully launched on iOS, Android, and Windows Phone in October of 2014 and continues to live operate.

The game is a MidCore RTS game where players can play as the Rebels or the Empire. They direct battles with troops that are created using resources that they collect from their base or from battles. Players will play against the opposite faction based on which one they chose to go with at the beginning of the game, i.e. – Rebel players will fight against the Empire.  This is true for both PvE content and PvP.

My responsibilities on the project included:

  • Part of leadership team responsible for a team of around 50 to develop a cross-platform synced game on iOS and Android
  • Managed multiple development pods during a single milestone responsible for different aspects of the game including, UI, 3rd party integrations, and feature development work
  • Facilitated relationships with Central Services teams including Localization, Disney Mobile Networks, Disney QA, and Submissions
  • Responsible for ensuring the game passed Disney QA and first party submissions on time
  • Awarded the Anvil award in Q3 of 2014 for significant contributions to the Forge Studio
  • Promoted to Lead Producer after successful worldwide launch of the game on iOS, Android, and Windows