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Craig Wells

697 Beach Park Blvd, Foster City, CA 94404
310.936.4035

cgwells@neolegacy.net

Education

Carnegie Mellon University, Pittsburgh, Pennsylvania
Master of Entertainment Technology – Anticipated Graduation in May 2011
The MET is considered a professional, terminal degree conferred by the School of Computer Science and College of Fine Arts.

University of Arizona, Tucson, Arizona
Bachelor of Fine Arts, Fine Arts Studies – Graduated in May 2004

Academic Experience

  • Empyrean 2D, Producer (current project)
    • Working on a team of 6 people developing a game for the iPad based on the Dragon Age franchise
    • Coordinate with our client EA2D in all communications
    • Implementing a modified agile development process
  • Heavy Metal : Terrain Shaping Prototype, Producer
    • Worked on a team of 4 people researching terrain deformation techniques in a 3D engine which includes development of a prototype and user interface
    • Coordinated with our client  Caterpillar, Inc in all communications
    • Prepared a cost-benefit analysis of various game engines for possible use in future projects or products
  • Panda LE, Producer
    • Managed a team of 7 people developing a Level Editor for the Panda 3D Engine
    • Managed both artists and programmers to build the editor and a demonstration environment
  • Interactive Immersive Installations (I3), Architectural Designer
    • Worked on a team of 9 people to design and build a 2-story structure for CMU’s Spring Carnival in April 2010
    • Designed and incorporated 3 interactive pieces including a motion floor, multi-touch floor, and a Pepper’s Ghost Effect
    • Re-purposed the design of interactive pieces and presented at a local dance company fundraiser
  • Manifest Destiny, Game Designer, Programmer, Artist
    • Two-Player board game using a resource management game mechanic
    • Gameplay consists of resource management using a Go-like gameplay
  • Building Virtual Worlds Class, 3D Modeler and Animator
    • Worked on multiple 4 person teams to develop virtual worlds in two week time periods as an animator and modeler
    • Used multiple technologies including, head mounted displays, playmotion and wiimotes

Software Skills

  • 3D Design
    • 3D Studio Max, Maya, AutoCAD
  • Game Engines
    • Panda 3D, Ogre 3D, Gamebryo
  • Post Production
    • Final Cut Pro Suite including Final Cut Pro, DVD Studio, and Compressor;
    • Adobe Creative Suite including Photoshop, Illustrator, InDesign, Premiere, and After Effects
  • Office Management
    • MS Office including Excel, Word, PowerPoint, Outlook, Project, and Visio;
    • Filemaker
  • Programming
    • Python (intermediate)

Professional Experience

Office Manager, Drisko Studio Architects, Inc (Santa Monica, CA) Dec 2007 – Aug 2009

  • Maintained the daily operation of the office
  • Helped manage upwards of 20 consultant contracts for multiple concurrent projects
  • Reviewed all contracts commercial, and public clients worth $5,000 to $5,000,000
  • Maintained project budgets for complex architectural projects ranging in cost from $50,000 – $7,000,000
  • Contributed creatively on multiple projects through drafting, graphic design

Office Manager, Psychic Bunny, Inc (Los Angeles, CA) April 2006 – Nov 2007

  • Maintained the daily operation office including personnel and interns
  • Designed and maintained client invoicing database
  • Helped obtain and maintain signatory status with SAG
  • Contributed creatively on multiple projects through animation, editing, casting, and coordination

Memberships & Affiliations

  • SIGGRAPH Member Since 2007
  • IGDA Member Since 2010

Position

Show

Type

Platform

Game Engine

Modeler & Animator

Hopper’s Escape

Video Game

Playmotion!

Panda3D

Modeler & Animator

Inventor’s Kerfluffle

Video Game

Head-Mounted Display

Panda3D

Modeler & Animator

Ball

Video Game

Playmotion!

Panda3D

Modeler & Animator

Headless

in the City

Video Game

Head-Mounted Display

Panda3D

Modeler & Animator

Day of Knights

Video Game

WiiMotes

Panda3D