Resume
Craig Wells
697 Beach Park Blvd, Foster City, CA 94404
310.936.4035
cgwells@neolegacy.net
Education
Carnegie Mellon University, Pittsburgh, Pennsylvania
Master of Entertainment Technology – Anticipated Graduation in May 2011
The MET is considered a professional, terminal degree conferred by the School of Computer Science and College of Fine Arts.
University of Arizona, Tucson, Arizona
Bachelor of Fine Arts, Fine Arts Studies – Graduated in May 2004
Academic Experience
- Empyrean 2D, Producer (current project)
- Working on a team of 6 people developing a game for the iPad based on the Dragon Age franchise
- Coordinate with our client EA2D in all communications
- Implementing a modified agile development process
- Heavy Metal : Terrain Shaping Prototype, Producer
- Worked on a team of 4 people researching terrain deformation techniques in a 3D engine which includes development of a prototype and user interface
- Coordinated with our client Caterpillar, Inc in all communications
- Prepared a cost-benefit analysis of various game engines for possible use in future projects or products
- Panda LE, Producer
- Managed a team of 7 people developing a Level Editor for the Panda 3D Engine
- Managed both artists and programmers to build the editor and a demonstration environment
- Interactive Immersive Installations (I3), Architectural Designer
- Worked on a team of 9 people to design and build a 2-story structure for CMU’s Spring Carnival in April 2010
- Designed and incorporated 3 interactive pieces including a motion floor, multi-touch floor, and a Pepper’s Ghost Effect
- Re-purposed the design of interactive pieces and presented at a local dance company fundraiser
- Manifest Destiny, Game Designer, Programmer, Artist
- Two-Player board game using a resource management game mechanic
- Gameplay consists of resource management using a Go-like gameplay
- Building Virtual Worlds Class, 3D Modeler and Animator
- Worked on multiple 4 person teams to develop virtual worlds in two week time periods as an animator and modeler
- Used multiple technologies including, head mounted displays, playmotion and wiimotes
Software Skills
- 3D Design
- 3D Studio Max, Maya, AutoCAD
- Game Engines
- Panda 3D, Ogre 3D, Gamebryo
- Post Production
- Final Cut Pro Suite including Final Cut Pro, DVD Studio, and Compressor;
- Adobe Creative Suite including Photoshop, Illustrator, InDesign, Premiere, and After Effects
- Office Management
- MS Office including Excel, Word, PowerPoint, Outlook, Project, and Visio;
- Filemaker
- Programming
- Python (intermediate)
Professional Experience
Office Manager, Drisko Studio Architects, Inc (Santa Monica, CA) Dec 2007 – Aug 2009
- Maintained the daily operation of the office
- Helped manage upwards of 20 consultant contracts for multiple concurrent projects
- Reviewed all contracts commercial, and public clients worth $5,000 to $5,000,000
- Maintained project budgets for complex architectural projects ranging in cost from $50,000 – $7,000,000
- Contributed creatively on multiple projects through drafting, graphic design
Office Manager, Psychic Bunny, Inc (Los Angeles, CA) April 2006 – Nov 2007
- Maintained the daily operation office including personnel and interns
- Designed and maintained client invoicing database
- Helped obtain and maintain signatory status with SAG
- Contributed creatively on multiple projects through animation, editing, casting, and coordination
Memberships & Affiliations
- SIGGRAPH Member Since 2007
- IGDA Member Since 2010
|
Position |
Show |
Type |
Platform |
Game Engine |
|
Modeler & Animator |
Hopper’s Escape |
Video Game |
Playmotion! |
Panda3D |
|
Modeler & Animator |
Inventor’s Kerfluffle |
Video Game |
Head-Mounted Display |
Panda3D |
|
Modeler & Animator |
Ball |
Video Game |
Playmotion! |
Panda3D |
|
Modeler & Animator |
Headless in the City |
Video Game |
Head-Mounted Display |
Panda3D |
|
Modeler & Animator |
Day of Knights |
Video Game |
WiiMotes |
Panda3D |