Heavy Metal : Terrain Shaping Prototype
Heavy Metal : Terrain Shaping Prototype is a client project at the ETC. In this project we are developing a 3D visualization system to work with Caterpillar’s remote and autonomous control systems for their heavy equipment. This also includes developing a graphical user interface and preparing a cost-benefit analysis of different game engine platforms that could be used in future projects.
http://www.etc.cmu.edu/projects/caterpillar3d
In my capacity as Producer I am responsible for the following:
- Client coordination
- Implementing a production schedule and methodology
- Managing the tasks of my team members
- Ensuring that deadlines, both internal and external, are met
In addition to these responsibilities, I will be taking on the bulk of the cost-benefit analysis task. This will include, performing the necessary research, working with the vendors to get pricing and other technical information and preparation of the overall document. I will also incorporate any technical input as necessary from my other team members.
| Print article | This entry was posted by Craig Wells on September 10, 2010 at 9:43 am, and is filed under Application, Featured, Producer, Projects, Roles. Follow any responses to this post through RSS 2.0. Both comments and pings are currently closed. |
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