Game Designer
Hopper’s Escape
Jul 17th
Using a Kineckt-like interface, the player of this game helps Hopper, a stuffed kangaroo toy, escape from an imposing an rambunctious baby. During a multimodal experience the player first helps Hopper by building bridges across obstacles using their shadow and then moving him along the game course by touching arrows with their shadow to direct his movement.
- Modeling & Animation – Craig Wells
- Texture Art – Katherine Rubenstein
- Sound – Andy Ping-li
- Programming – Walt Destler
Inventor’s Kerfuffle
Jul 17th
A highly stylized and immersive world, the player controls a train with giant robotic arms in a sort of derby match against AI trains. Through multiple rounds the player collects multiple ‘upgrades’ for his train either from the ground or from the opposing trains. The player wins the game if he has the more upgrades than the AI vehicles. This game was the winner of a coveted First Penguin Award at the BVW 2009 Show.
- Modeling & Animation – Craig Wells
- Texture Art – Stephen Dewhurst
- Sound – David Teot
- Programming – Paulwei Wang
Headless in the City
Jul 17th
What happens when the Headless Horseman is forced to take gainful employment, why he becomes a butcher of course! But all is not well in this little hamlet, the Headless Horseman is extremely sensitive about his headlessness and will take it out on anyone who might insult him. The player in this game plays as the Headless Horseman and must contend with a variety of townspeople, including the dreaded health inspector. How many heads will the Headless Horseman chop off before he gets hauled away?
- Modeling & Animation – Craig Wells
- Texture Art – Laura Pieroni
- Sound – Wei-Feng Huang
- Programming – SK Jayadaven
Manifest Destiny
Jul 17th
Manifest Destiny is a game similar to Go in its mechanics. This two player game starts from the town which is in the center of the board. From there they take turns building fences trying to enclose as much land as possible. The players can potentially enclose sinkholes, wells, and canyons which modify the value of the land enclosed. This game is highly strategic and creates a very dynamic and competitive environment where the wrong decision can spell doom for your little landstead. Below is a link to the design document for this game. Also look for this game to be online soon.
Falltür
Jul 17th
Falltür is a table-top roleplaying game using a system based loosely on Dungeons and Dragons. The world of Falltür is one of doors and keys. Our heroes chance upon eachother while they are being pursued by a common enemy. They then band together to explore the mystery of why they are being attacked. Below is the design document as well as the rule system used to play the game. The game itself is designed for 3 player characters and 1 Game Master.