Artist
Hopper’s Escape
Jul 17th
Using a Kineckt-like interface, the player of this game helps Hopper, a stuffed kangaroo toy, escape from an imposing an rambunctious baby. During a multimodal experience the player first helps Hopper by building bridges across obstacles using their shadow and then moving him along the game course by touching arrows with their shadow to direct his movement.
- Modeling & Animation – Craig Wells
- Texture Art – Katherine Rubenstein
- Sound – Andy Ping-li
- Programming – Walt Destler
Day of Knights
Jul 17th
In this humorous multi-player game the players as knights attempt to save their town from their wizard’s muddled spells. During his annual Day of Knights performance the wizard inadvertently causes the town to start tipping back and forth. Using the wiimote’s accelerometer, the players run back and forth attempting to balance their world without letting it fall while the wizard attempts to fix his mistake.
Inventor’s Kerfuffle
Jul 17th
A highly stylized and immersive world, the player controls a train with giant robotic arms in a sort of derby match against AI trains. Through multiple rounds the player collects multiple ‘upgrades’ for his train either from the ground or from the opposing trains. The player wins the game if he has the more upgrades than the AI vehicles. This game was the winner of a coveted First Penguin Award at the BVW 2009 Show.
- Modeling & Animation – Craig Wells
- Texture Art – Stephen Dewhurst
- Sound – David Teot
- Programming – Paulwei Wang
Headless in the City
Jul 17th
What happens when the Headless Horseman is forced to take gainful employment, why he becomes a butcher of course! But all is not well in this little hamlet, the Headless Horseman is extremely sensitive about his headlessness and will take it out on anyone who might insult him. The player in this game plays as the Headless Horseman and must contend with a variety of townspeople, including the dreaded health inspector. How many heads will the Headless Horseman chop off before he gets hauled away?
- Modeling & Animation – Craig Wells
- Texture Art – Laura Pieroni
- Sound – Wei-Feng Huang
- Programming – SK Jayadaven
Londontown
Jul 17th
On Londontown I was asked to accurately recreate in 3D the 1851 World’s Fair Exhibition Hall in London, England, also known as the Crystal Palace. I accurately modeled the Crystal Palace based on drawings provided by the client along with research.
Below is a gallery of the final model without textures.