Games
Empyrean 2D
Jan 22nd
Empyrean 2D is an ETC project team that is working with EA studio EA2D to build a game that closely integrates with their latest title Dragon Age Legends. EA2D’s goal is to create connected and social games for gamers and Dragon Age Legends is just the latest in a line of games that have been developed for mobile and social platforms such as Facebook and mobile platforms.
EA2D has asked the Empyrean 2D team to develop a game that connects to Dragon Age Legends which would enhance the gameplay experience for the players who play both games. This game will initially be developed for the iPad with an eye towards extending it to other tablet platforms such as google’s upcoming android based tablet. Our goal for this semester is to deliver to EA2D a fully functional and connected game that is ready for release to the general public.
I am the producer on this project and my role includes the following responsibilities:
- Implementing a modified agile environment using Greenhopper with JIRA
- Establish and maintain the schedule, including release dates
- Manage a team of 6 people
- Documentation
- Maintain client relations
- Convert Dragon Age Legends art assets as needed for our game
Hopper’s Escape
Jul 17th
Using a Kineckt-like interface, the player of this game helps Hopper, a stuffed kangaroo toy, escape from an imposing an rambunctious baby. During a multimodal experience the player first helps Hopper by building bridges across obstacles using their shadow and then moving him along the game course by touching arrows with their shadow to direct his movement.
- Modeling & Animation – Craig Wells
- Texture Art – Katherine Rubenstein
- Sound – Andy Ping-li
- Programming – Walt Destler
Day of Knights
Jul 17th
In this humorous multi-player game the players as knights attempt to save their town from their wizard’s muddled spells. During his annual Day of Knights performance the wizard inadvertently causes the town to start tipping back and forth. Using the wiimote’s accelerometer, the players run back and forth attempting to balance their world without letting it fall while the wizard attempts to fix his mistake.
Inventor’s Kerfuffle
Jul 17th
A highly stylized and immersive world, the player controls a train with giant robotic arms in a sort of derby match against AI trains. Through multiple rounds the player collects multiple ‘upgrades’ for his train either from the ground or from the opposing trains. The player wins the game if he has the more upgrades than the AI vehicles. This game was the winner of a coveted First Penguin Award at the BVW 2009 Show.
- Modeling & Animation – Craig Wells
- Texture Art – Stephen Dewhurst
- Sound – David Teot
- Programming – Paulwei Wang
Headless in the City
Jul 17th
What happens when the Headless Horseman is forced to take gainful employment, why he becomes a butcher of course! But all is not well in this little hamlet, the Headless Horseman is extremely sensitive about his headlessness and will take it out on anyone who might insult him. The player in this game plays as the Headless Horseman and must contend with a variety of townspeople, including the dreaded health inspector. How many heads will the Headless Horseman chop off before he gets hauled away?
- Modeling & Animation – Craig Wells
- Texture Art – Laura Pieroni
- Sound – Wei-Feng Huang
- Programming – SK Jayadaven