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My name is Craig Wells and I am a graduate student at the Entertainment Technology Center at Carnegie Mellon University.

After I have completed my studies I plan to enter the Video Game Industry as a Producer.

If you have any questions please contact me by e-mail or by phone at 310.936.4035.

Click the images below to find more information about each project.

 

Empyrean 2D

Empyrean 2D is an ETC project team that is working with EA studio EA2D to build a game that closely integrates with their latest title Dragon Age Legends. EA2D’s goal is to create connected and social games for gamers and Dragon Age Legends is just the latest in a line of games that have been developed for mobile and social platforms such as Facebook and mobile platforms.

Empyrean 2D Empyrean 2D

Heavy Metal : Terrain Shaping Prototype

Our client, Caterpillar Inc, is developing remote and autonomous vehicle control systems for their heavy equipment (bulldozers). They have asked us to develop a real-time terrain deformation visualization for these new systems. This also includes looking at the User Interface and putting together a cost-benefit analysis of various video game technologies that might help them on future projects.

Heavy Metal : Terrain Shaping Prototype Heavy Metal : Terrain Shaping Prototype

Panda LE

The Panda LE project's purpose is to create a level editor for the Panda3D Engine developed by Disney and CMU. As producer on this project I am responsible for maintaining our schedule, meeting our scope requirements, and ensuring the final product is thoroughly documented and tested.

Panda LE Panda LE

Iminintech Project

The Iminintech Project's purpose was to design and build a 2-story themed entertainment attraction for Carnegie Mellon's Spring Carnival in 2010. As Architectural Designer I was responsible for designing the physical structure of the building and all of the elements within.

Iminintech Project Iminintech Project

Hopper’s Escape

Hopper's Escape is a game using a Kinect like interface to guide a toy kangaroo through obstacles to escape a tan imposing an rambunctious baby. My responsibilities on this project were to model and animate all of the 3D elements in the game. In addition, along with the rest of my team, I contributed to the overall design of the interaction and game.

Hopper’s Escape Hopper’s Escape